When I was five, I folded games consoles out of paper. The games were drawn on paper "cartridges" which would slot behind a tracing-paper screen. At ten, I made a "first person shooter" in Powerpoint by using timed slides and hyperlink enemies. Then I discovered Blitz Basic, unlocking the world of actual programming. Level up!
For my masters project, I designed and implemented hardware-accelerated, networked multiplayer Tetris on FPGAs. Most recently I've been using Haxe and HaxeFlixel.
I'm now a freelance pixel artist, musician and game developer.